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Monsters you should have

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Monsters you should have Empty Monsters you should have

Post by Milicloriano Sat Apr 04, 2015 1:08 am

It's a common question in game chat people asking if they shoyld keep this monster or that other. This guide is mainly for those of you who are starting the game and want to know which mobs are a "must keep". I'm just going to talk abour 2* and 3* mobs because 4&5 are more a question of luck in drops.

- Wind: pixie, warbear
- Fire: hellhound, grim reaper, inugami, magical archer
- Water: garuda, amazon, howl
- Light: fairy, vagabond, bearman, inugami
- Dark: inugami

While you get this mobs you can use any you get, pay atention to harpy, elemental and high elemental of any attribute cause they are good damage dealers in early game.

I will update this guide since i'm sure i forgot some mobs.

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Post by Milicloriano Sat Apr 04, 2015 1:28 am

I can't edit so...

- Wind: epikion priest
- Fire: mystic witch
- Water: mystic witch, epikion priest

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Post by Milicloriano Sun Apr 05, 2015 12:35 am

More i remembered/checked in my own mobs:

- Wind: living armour, griffon
- Water: werewolf, imp

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Post by VIBER8 Sun Apr 05, 2015 8:07 am

Can I ask why you chose fire hellhound over water?
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Post by Milicloriano Thu Apr 09, 2015 1:44 pm

Cause he is a really good support mob early in the game that i still use in a few situations. By the way, i didn't pick him over water, just saying you should keep it if you are starting in the game.

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